Mark Burdett is Senior Engineer at the Electronic Frontier Foundation. Mark previously served as EFF's technology operations director. Before joining EFF, Mark co. Super Robot Wars OG Saga: Endless Frontier is an Eastern RPG for the Nintendo DS released in May 2008. Although this Spin-Off does not take place in the …. Project X Zone (pronounced Project Cross Zone) is a Turn-Based Strategy Crossover game for the Nintendo 3DS console, featuring characters from the companies ….
Endless Frontier (Video Game) - TV Tropes. In case you didn't notice, there are big melons in the Frontier. Super Robot Wars OG Saga: Endless Frontier is an Eastern RPG for the Nintendo DS released in May 2. Although this Spin- Off does not take place in the same universe as the Super Robot Wars Original Generation games, it is nonetheless tied toits story. The Endless Frontier is a collection of multiple worlds connected by dimensional portals known as "Cross Gates".
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In one of these worlds, Bounty Hunter and amateur ladies man Haken Browning and his Artificial Human. Sidekick Aschen Brodel explore the ruins of a crashed spaceship, one they were both found in when Haken was just a baby. Inside they find, much to their surprise, a rather well- stacked young woman with an enormous sword and a tiny dress sleeping in the crew's quarters.
Turns out she's Kaguya Nanbu, The Ojou of one of the Frontier's worlds. Upon finding out there's a reward for her safe return, the pair decide to accompany her home. Since this is roughly the first ten minutes of the game, things naturally start to snowball from there: strange Mid- Keil crystals start sprouting up all over the Endless Frontier, and some very familiar- looking robots connected with a war that happened ten years ago have appeared again. Secrets, conspiracies, spankings, and lots and lots of boob jokes await. Along the way, our heroes run into a number of travelers from outside the Endless Frontier: Reiji Arisu, a law enforcement agent of Shinra from Earth, his fox- spirit partner Xiaomu (whom some may remember (or not) from Namco × Capcom), and KOS- MOS, a Robot Girl from the far future. Unfortunately, their problems have tagged along, too. Endless Frontier uses a Turn- Based Combat system similar to to Namco X Capcom, where orders are issued via Action Commands instead of the usual system interface typical to Eastern RPGs.
Attacks can be chained into Combos with one another to ensure an enemy cannot get a bead on the party when it's their turn to attack, allowing long attack combinations. The player can also issue a set of new commands during these attack strings, such as allowing the next party character to continue the combo, request assistance from characters placed in reserve or executing an "Overdrive" to maximize damage and achieve bonuses post- battle.
Like its namesake, mecha do appear in the game, though they take a back role, appearing around a few meters tall compared to their counterparts, and are only available as an assist. A sequel called Endless Frontier EXCEED was released in February 2. Fairies (really, elves) from Elfetale fled the Endless Frontier during the war and ended up spending the next ten years co- existing with the Shura.
When a Shura fortress (coincidentally the one the Fairies are mostly living in) ends up getting tossed into the Frontier, Elven Princess Neige Hausen sets out to find out what's going on. Accompanying her is young Shura warrior Aledy Naash, who has the additional job of tracking down a Shura artifact that decided to step off its pedestal and take a walk, particularly before their rivals find it first. Meanwhile, the Endless Frontier is abuzz regarding the reappearance of Mid- Keil crystals, alongside new entities with their own ambitions.
To make matters worse, more remnants of a warmongering faction are on the move again, with their own schemes. However, a few individuals from beyond the Endless Frontier have made their way into the setting.
Understandably, EXCEED features an expanded cast. In addition to new faces, the entire cast of the previous game joins the party, including Reiji, Xiaomu, and KOS- MOS (who also brings MOMO along this time). EXCEED even pulls in Axel Almer from the main Original Generation installments, including Mark Hunter, a character from an obscure Banpresto Super Famicom RPG called Gaia Saver. The combat system is also refined, doing away certain Scrappy Mechanics and easing gameplay to fit the much wider selection of characters. While the first game was localized and released in April 2.
EXCEED. However, Haken and Kaguya reappear, this time in Project X Zone, a Spiritual Successor to Namco X Capcom, along with Reiji, Xiaomu, KOS- MOS and surprisingly, Sanger Zonvolt from the Original Generation series. Bringing this Spin- Off full circle, Haken and Aschen will make an appearance in Original Generation sequel The Moon Dwellers, using a full- sized version of the Gespenst Phantom and Haken's "Night Fowl" rifle.
Acceptable Breaks from Reality: Any decent physics engine would render Kaguya immobile (or at least a hunchback) and if she could move, she'd A) overbalance a lot, and B) have to put her dress back on after every fight (hmm.. It also wouldn't have allowed the acrobatics and enemy tossing the party can do. Adam Smith Hates Your Guts: In EXCEED, up to four merchants/shop owners join the party.
Naturally, the player isn't given freebies. A Date with Rosie Palms: A joke made at Dorothy Mistral's expense. Reiji comments on how there's literally no conversation that isn't laced drowning with innuendo. A God Am I: Wahrschein Lichkeit; interestingly, the Wahrschein Lichkeit's a fragment of the corpse of the Neue Regisseur, the eternal guardian of the universe who existed since the beginning of time. In Original Generation 2, when questioned by the heroes, Neue Regisseur vehemently denied being God. Granted, the Neue Regisseur hadn't created any universes at the time. Wahrschein Lichkeit was being quite literal.
All There in the Manual: A lot of details regarding the story can only be found in the Original Generation main series. Similarly, most of the information regarding Reiji's pursuit of Saya and T- elos' hate for KOS- MOS is glossed over. Namco X Capcom and Xenosaga Episode III are the games to learn the details. A Mech by Any Other Name: Residents of Kagura Amahara call all robots karakuri.
Princess Suzuka controls her Jyaki- GUN- Oh like a marionette through strings attached to her fans. In EXCEED, the Shura refer to their mecha as "Rasetsu- Ki". An Axe to Grind: Ezel Granada uses one, and proves very effective with it.
In the first game, decapitated skeleton Mooks carry their skulls in one hand and an axe in the other. Anime Hair: Kaguya's Rapunzel Hair and Xiaomu's multiple ponytails. In actuality, the latter's are actually her tails. Anti- Hero: Though none of the characters are very far down the scale, whenever anyone suggests doing anything excessive, it gets lampshaded.
Another Dimension. Ascended Extra: Dokugozu and Dokumezu were simply Saya's Elite Mooks in Namco X Capcom. Here, they become supporting antagonists each with a distinct personality. Atlantis Is Boring: Aside from the Wilkurkind's ruins, players cannot explore the aquatic realm of Varna Kanai. Back from the Dead: Saya, the villainess from Namco X Capcom who was rather blatantly killed in that game, returns in Endless Frontierwith no explanation.
The kicker? Even she doesn't know why she's back. Bag of Sharing: Being an Eastern RPG, this is standard. Bag of Spilling: In regards to EXCEED, where did all our Z. O. Swords and Monolith Armor from the first game go? Also applies to the whereabouts of the Alt Eisen Nacht and Weiss Ritter Abend.
Battle Couple: By proxy, Reiji and Xiaomu since Namco X Capcom; by the end of the first game, Haken and Kaguya ascend to this. Uniquely in EXCEED, Axel and Einst Alfimi are treated as a single unit during combat and always attack together. Better Than a Bare Bulb: There's Lampshade Hanging everywhere, on nearly everything. Bilingual Bonus: The localization only translates the script; voice- acting is left untouched, and without captions, thus players either need a grasp of Japanese or dig into their Ascended Fanboyism to understand the victory quotes and start- of- battle banter. Boss Rush: Because of scripted boss fights and a 1.
Mooks, the games can potentially feel like this. Played straight and more properly in the first game while exploring Wilkurkind, and once again near the end. Bottomless Magazines. Brainwashed: In EXCEED, Pete Pain's use of "Code: PTP" (Play The Puppet) on both Cardia Basirissa and Aschen, and later Rig the Guard taking control over KOS- MOS. Calling Your Attacks.
Canon Immigrant: Developer Monolith Soft seems to be making citizenship applications for their Xenosaga and Namco X Capcom characters with EXCEED. Cat Folk. Are Mean: Koma and Katze Kotolnos, usually.
Chekhov M. I. A.: In the first game, notice the W- 0. W- 0. 5 pods in the Neverland are open and their occupants missing. Guess who shows up in EXCEED? Character Development: YMMV on this but Axel receives in Exceed almost as much development as in ALL the OG games combined. Chest Blaster: KOS- MOS' "D- Teneritas" (and to a greater extent, KOS- MOS's "X- BUSTER"), Gespenst Phantom's "Neutron Blaster" and T- elos' "U- Teneritas". The Jyaki- GUN- Oh has light artillery mounted on its torso that stuns Mooks with surprising reliability.
Clingy Costume: Kouta Azuma as Fighter Roar suffers this problem in EXCEED. It wouldn't be that bad if the party didn't decide to go relax in a hot springs. Combo Breaker: An enemy variation of this called Forced Evasion that makes you unable to continue attacking them, causes them to block the rest of your current attack for 0 damage and can also allow them to counterattack afterwards: while it's not a true Combo Breaker in sense that the enemy can only use it if you screw up your combo timing and cause them to fall to the ground, it's extremely easy to do by accident because of the strict timing on when to use each move, the varying weight of different types of enemies and because breaking enemy shields most of them get later in the game throws them high into the air and almost invariably screws up the natural flow of your current attack: they can also trigger Forced Evasion off a wallbounce that hits them when they're too low to the ground, which is next to impossible to anticipate.